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Referencing canvas inside a function's scope

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Referencing canvas inside a function's scope

by greg79 » Wed Dec 13, 2017 6:25 pm

I get error with this code, it seems like ctx is not known inside the function. How can I reference the canvas from within the function?


Code: Select all
var c = document.getElementById("canvas1");
var ctx = c.getContext("2d");

var isDrawing = false;
var mX, mY, rX, rY;

 
function InitThis() {


    c.onmousedown = function(e) {
      isDrawing = true;
      mX = e.clientX;
      mY = e.clientY;
      };

    c.onmousemove = function(e) {
        if (isDrawing) {
          rX = e.clientX;
          rY = e.clientY;
          draw();
          ctx.clearRect(0, 0, canvas.width, canvas.height);
        }
    };

    c.onmouseup = function(e) {
      rX = e.clientX;
      rY = e.clientY;
      isDrawing = false;
  }

}

function draw() {
   
    ctx.beginPath();
    ctx.moveTo(mX,mY);
    ctx.lineTo(rX, rY);
    ctx.closePath();
    ctx.stroke();

}

InitThis()



The error: "ReferenceError: canvas is not defined
at HTMLCanvasElement.InitThis.c.onmousemove (zivuqeyure.js:22:31)"



Any idea how can I fix this?
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greg79

  • Posts: 1
  • Joined: Wed Dec 13, 2017 6:20 pm


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